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Freddi Fish and the Case of the Missing Kelp Seeds (Remastered Soundtrack)

by The Fat Man and Team Fat

supported by
chuckschwa
chuckschwa thumbnail
chuckschwa What an amazing marriage of Texan steel guitars and Carribean steel drums. The ocean is dark and full of somber noir, where all things man-made come to their final resting place; the characters are colorful and charismatic, inviting the player to journey with them, helping friends and strangers alike

Honorable mentions:
Mr. Two Notes
Detectives #1
Bongo #2 (Alternate)
Bling Cha-Cha
Two Darn Long
Favorite track: Spooky Help (Expanded).
MasterSpecter
MasterSpecter thumbnail
MasterSpecter Its like I'm strolling down the beach underwater Favorite track: Bling Cha-Cha.
popmasterbgm
popmasterbgm thumbnail
popmasterbgm What I find amazing about this soundtrack is that I have yet to find caribbean or calypso music that carries the same relaxing mood or mysterious atmosphere that Freddi Fish music has. I find it an incredibly mature soundtrack, probably even the most mature of the whole Humongous lot, despite the series being intended for such young kids. Favorite track: Help / Marimba / Head.
more... more...
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  • Streaming + Download

    Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more.

    Includes files to use the soundtrack with the game in ScummVM!
    Purchasable with gift card

      $7 USD  or more

     

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Spooky Help 02:07
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Fiddle #1 00:17
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Fiddle #2 00:05
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Fiddle #3 00:07
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Bongo #3 00:58
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Mambo 01:20
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Cool Itch 01:25
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Bongo #4 01:18
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Cha-Cha Perc 01:26
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Stupid Fish 01:32
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Stealer 02:09
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Dixie Drums 01:17
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Dark Cave 00:57
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Freddi, we need your help please We need to find the missing kelp seeds
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about

This album, The Fat Man and Team Fat are in no way affiliated with or endorsed by Humongous Entertainment, Tommo Inc. or Billionsoft Ltd.

Buy the game on Steam, the Humble Store, or on mobile: humongous.com/games/freddi-fish-and-the-missing-kelp-seeds/

--

For Freddi, George created several long (in the case of "Detectives," the opus of the album, 9+ minutes) suites that they could then cut up and use mere portions for in the randomized pool of background score throughout the game. It was an innovative way to create an experience as comfortably dark and groovy as the deep sea itself.

We would never have gotten this one without the tireless help of Justin E. Kovar, doing our labor for us remotely at the UT Austin Videogame Archive. If you like hearing this music, you owe it to him—and to George for setting up such an awesome archive in the first place.

–Tim the Curator

***

I hadn't heard this music since I wrote it, and you know what? From the "two-note samba" to "Freddi, we need your help please," I like the whimsy, I like the tropical-meets-mystery tone, I like the pacing, and I regret nothing. It feels good to my heart, it brings back happy times with good friends. I really hope it makes you smile, too. That will be the best. (The ghost ship music may still be scary to your inner child, so listen with appropriate caution.)

–George "The Fat Man" Sanger

P.S. Thanks, Tim. As many of you have figured out, this is Tim the Curator's project even more than it is mine. Per the UT Austin Videogame Archive, that was my good friend Bill Bottorff's idea, and it never would have happened without his perseverance, intelligence, and irrepressible personality. Thanks for so much, Bill.


---And Hey One More Thing---

We get asked sometimes why the MIDI tracks are in mono.

The MIDI tracks are all in mono because that's all that's survived in the archives. Other studio tracks are in mono because they match the instrumentation heard in the game. It's complex:

When we went to produce new stereo versions of the studio tracks using the surviving stems, the steel drum MIDI soundfont that was used in the game on the keyboard had been lost, and all we had was a standard keyboard sound instead. (All we had was a digital recording, not a MIDI master file.) As a result, producing a new stereo version using these stems meant they would not match the sound heard in the game: the iconic steel drum associated strongly with the sound of Freddi Fish.

HOWEVER. We also had the final mono versions that were shipped to Humongous. They were high bitrate, but not stereo. Given that these were mostly cuts out of much larger suites, we included both: the mono, game-accurate versions you'd recognize, as well as much longer "expanded" suites that sound a little different and were mixed from the ground up.

I hope this answer is interesting, and that you're enjoying the album!

–Tim the Curator

credits

released April 2, 2021

All compositions ℗ 1994 Fat Manor Publishing, BMI. All recordings courtesy of The Fat Man. Freddi Fish and the Case of the Missing Kelp Seeds is © & ™ Billion Soft (Hong Kong) Limited. Humongous Entertainment, the Freddi Fish character and all affiliated characters and indicia are trademarks of Billion Soft (Hong Kong) Limited.

--

Designed and curated by Tim Knox
Recovered by Justin Kovar at the UT Austin Video Game Archive (Dolph Briscoe Center for American History)
Cover art by Sophie Morse
ScummVM implementation by SomeRandomHEFan and WindowsTV

Music by The Fat Man and Team Fat
Featuring:
Keyboard: Floyd Domino
Steel: John Ely
Bass: Sarah Brown
Drums: David Sanger
Guitar: The Fat Man

All MIDI tracks composed and produced by George Sanger, The Fat Man

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about

The Fat Man and Team Fat Coronado, California

Internationally known as The Fat Man, George Alistair Sanger’s influence is hard to overestimate. Through his work, his writings, the founding of think-tanks, organizations and communities—but mainly his music—this “legendary game audio guru’s” fingerprints are all over much of what it means today to create game audio or listen to a game. ... more

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